![]() Like I said, dialogue choices feel meaningful and it is always nice to see something you went out of your way to experience come back (however subtle) in a conversation much later. On that note, I guess we can tackle this game as an RPG first. Right from the get-go, the game weaves different storylines together and it lives up to its RPG characteristics by making them complex and (mostly) meaningful. (Or should I say ear?) You lead Tahar and his friends to go on RPG-style missions that require you to explore a given area, take out groups of enemies, and complete objectives, as well as RTS-style ones where you have to lead an army of warriors to battle for dominance of specific regions. ![]() As the truth unravels and your investigation continues, you find that there’s a lot more to the mysterious disease than meets the eye. After a lengthy prologue introduces you to the controls, the main campaign picks up eight years later, skipping over the Mage Wars that followed, as Tahar Jr works with the famed Wolf Guard to deal with Bloodburn, a disease that has been killing people in a nearby town. If you’re in the same boat as me, however, and are wondering if you can jump into Reforced without prior credentials, then I am not only happy to say that you can, but I would also go out of my way to recommend that you do.ĭespite being the third game in the series, SpellForce 3 is actually a prequel to the first game, SpellForce: The Order of Dawn and tells the story of the son of Isamo Tahar, an evil mage that started a rebellion against the crown. Spellforce 3 publisher series#Not only have I not played other games in the SpellForce series but I have also never played a game with this unique genre mixture. ![]() Spellforce 3 publisher Pc#Everything moves so fast, and your cursor simple can’t keep up.Let me just get this out of the way: if you are a SpellForce fan and are looking for a review that compares SpellForce 3 on consoles to its PC predecessors, then this is not what you’re looking for. Because whether it’s one group or several, trying to have them attack the right enemy is a battle of patience. You can create groups by struggling to click and hold a square around your chosen units (again zero work put into adapting this to the platform), but it only helps a little. Especially during combat, which is only something you’ll be doing almost always. ![]() And controlling your army (you know, the main mechanic of the game) is rage inducing. Placing structures is awkward, good luck trying to build any kind of strategic base. Everything is a struggle, and not one that’s worth it. Just in case you’re holding out hope that maybe this time it’ll work out, let me assure you it doesn’t. Controlling a cursor with a gamepad in an RTS. And then you realize that instead of natural gamepad controls, you have to use a cursor to do way too many things. So a whole overcomplicated unintuitive UI is thrown at you, the most important part of an RTS, that’s hard to read and not at all explained. So the text is tiny and heard to read, it’s extremely cluttered, and there’s very helpfully little to no tutorial or explanations. Spellforce 3 publisher tv#Which mean it was intended to be viewed on a monitor up close, not on a TV from far away. Right when you start the game, you realize the UI is nearly straight from the PC version. It’s obvious right from the start how little work was done to bring this to a whole new platform. This monstrosity of clutter on your TV is the reality of playing this game. On console, however, none of that really matters, because it plays so badly. Not bad in any way, just more of what I’ve already seen being executed unremarkably. I thought the writing was kind of meh, the story generic, and the game mechanics same old same old. Side-quests, leveling up, exploration, it’s essentially WarCraft III but more in every way. You build a base, raise an army, while doing more traditionally RPG activities. ![]() You play as a hero in charge of an army of soldiers belonging to your chosen faction. In theory, SpellForce III Reforced is a blend of real-time strategy and roleplaying games. Sadly, zero of this carries over to the console port. It had a very healthy DLC tail too, with sizable expansions and patched to the core game, so honestly it might be a great game now. I think there are better games in the genre, but I don’t begrudge any fans the game has. While I wasn’t the hugest fan of the original release of SpellForce III, it wasn’t a terrible game. To be clear, this review is about the console version of the game. This is the fantasy the game sells you on. ![]()
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